![java lwjgl gldrawarrays java lwjgl gldrawarrays](https://i.imgur.com/euQydQY.jpg)
portion of the vertex's color to mix the two. (i.e texture0 mixed with texture1) and texture2 and use the ALPHA Perform a linear interpolation between the output of stage 1 GlBindBuffer( GL_ARRAY_BUFFER, tex1Buffer ) GlTe圎nvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR ) GlTe圎nvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_PRIMARY_COLOR ) GlTe圎nvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR ) GlTe圎nvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE ) GlTe圎nvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR ) GlTe圎nvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PREVIOUS ) GlTe圎nvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE ) GlTe圎nvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ) GlBindTexture( GL_TEXTURE_2D, textures ) (i.e texture0) and texture1 and use the RGB portion of the vertex's
![java lwjgl gldrawarrays java lwjgl gldrawarrays](http://imgbin.org/images/21106.png)
Perform a linear interpolation between the output of stage 0 Disable lighting because it changes the primary color of the vertices that are GlBindBuffer( GL_ARRAY_BUFFER, tex0Buffer) GlEnableClientState( GL_TEXTURE_COORD_ARRAY ) * Setting up texture stage 0 (or bottom texture) */ glMultMatrixf( glm::value_ptr(m_LocalToWorldMatrix) ) Below is suppose to take a float? Ref code:
JAVA LWJGL GLDRAWARRAYS CODE
When I run this code: (PS the part of the code with a problem I added a bunch of “//” spacers so you can quickly scroll to it.) public void drawChunk()īyteBuffer off = BufferUtils.createByteBuffer(1) If you are wondering how I put data into some of my buffers I have a init method that runs before the drawChunk can even be called. Probably how i’m doing it is incorrect and should just say “indexBuffer = glGenBuffer() ” and leave the fancy method stuff out.Īlso elFarto I’m going to read that thread a bit and see, It seems close to my error and I tried changing the binding of my buffer and even using and glEnable still get this error:Įxception in thread “main” : Cannot use offsets when Element Array Buffer Object is disabledĪt .ensureElementVBOenabled(GLChecks.java:105)Īt 11.glDrawElements(GL11.java:1117)Īt (Chunk.java:320) Private static void deleteVertBuffer(int ID) Private static int createVertBuffer(int ID) Yes I have used glGenBuffers() createVertBuffer(indexBuffer) Has indexBuffer been initialised with glGenBuffers()? Has the buffer been populated with e.g. I’m also using Java to do this just as a reminder. If anyone can help me solve this issue, and maybe explain how Buffers and the like work would be much appreciated too. ?p=1116 this is the site that i’m trying to convert C++ to Java from to get the very effect shown in it. I get the error of “cannot use an offset when ELEMENT_ARRAY_BUFFER is disabled” which is driving me mad and I’ve been caught on this for 3 weeks now and I really need to move on from it. GlDrawElements(GL_TRIANGLES, m_index.length, GL_UNSIGNED_INT, (long)0) GL15.glBufferData(GL15.GL_ARRAY_BUFFER, makeSolidColBuffer(1f, 0f, 1f, 1f, (CIRCLE_SEGMENTS + 2)), GL15.Hey new here, and new to OpenGL I also will apologize if there has already been a thread or a discussion (as I am a bit lazy to use the Search function and didn’t really find anything that pertained to my question when I did) Anyways the issue is that I’m building a 3D game engine in Java using OpenGL and the LWJGL and i’m trying to get multi-texturing to work however when I try to render it (with a glDrawElements() call glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, indexBuffer ) GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, COLOR_BUF) GL15.glBufferData(GL15.GL_ARRAY_BUFFER, makeBallGeometry(), GL15.GL_STATIC_DRAW) GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, BALL_GEO) GL11.glMatrixMode(GL11.GL_PROJECTION_MATRIX)
![java lwjgl gldrawarrays java lwjgl gldrawarrays](https://learnopengl.com/img/getting-started/shaders2.png)
Here's the relevant code in order of execution: I've looked around, and checked all the common mistakes but nothing seems to get them to draw.
![java lwjgl gldrawarrays java lwjgl gldrawarrays](https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/appendixa/capture.png)
I'm having some difficulty getting VBOs to draw in my game.